Dec 11, 2015 I cannot open the graphic interface file! Asked Dec 11, 2015 by cpeddie (12 points) Download file. Directory of C: Users cap Documents X-Plane 10 Demo. As you may have noticed during installation, all KLN 90B flight plans are stored in X-Plane/Output/FMS plans/KLN 90B You may create a flight plan using an external tool and load the into the KLN 90B. To do so: Export the flight plan into the X-Plane format and copy it into the folder X-Plane. If your graphics card has too little VRAM for the textures X-Plane is loading (a very real possibility in Version 10), you may see a huge drop in frame rate. To correct this, try the following. Move the mouse to the top of the window, making the menu bar appear, and click Settings, then click Rendering Options. Now, go ahead and open up X-Plane 11, click on settings, and navigate to Graphics. Visual Effects and Texture Quality: The level of detail and how everything looks, can be defined by these sliders. These depends mostly on how much memory your GPU has.
A few notes on coordinate systems:
X-Plane uses three kinds of coordinates. Global coordinates are specifiedas latitude, longitude and elevation. Sandbox+ saints row 3. This coordinate system never changes butis not very precise.
OpenGL (or ‘local’) coordinates are cartesian and shift with the plane. They offermore precision and are used for 3-d OpenGL drawing. The X axis is aligned east-westwith positive X meaning east. The Y axis is aligned straight up and down at the point0,0,0 (but since the earth is round it is not truly straight up and down at otherpoints). The Z axis is aligned north-south at 0, 0, 0 with positive Z pointing south(but since the earth is round it isn’t exactly north-south as you move east or westof 0, 0, 0). One unit is one meter and the point 0,0,0 is on the surface of theearth at sea level for some latitude and longitude picked by the sim such that theuser’s aircraft is reasonably nearby.
2-d Panel coordinates are 2d, with the X axis horizontal and the Y axis vertical.The point 0,0 is the bottom left and 1024,768 is the upper right of the screen.This is true no matter what resolution the user’s monitor is in; when running inhigher resolution, graphics will be scaled.
Use X-Plane’s routines to convert between global and local coordinates. Do notattempt to do this conversion yourself; the precise ‘roundness’ of X-Plane’sphysics model may not match your own, and (to make things weirder) the user canpotentially customize the physics of the current planet.
These routines allow you to use OpenGL with X-Plane.
XPLM Texture IDs name well-known textures in the sim for you to use.This allows you to recycle textures from X-Plane, saving VRAM.
Warning: do not use these enums. The only remaining use they have is toaccess the legacy compatibility v10 UI texture; if you need this, get it via theWidgets library.
Name | Value | Description |
---|---|---|
xplm_Tex_GeneralInterface | '0' | The bitmap that contains window outlines, button outlines, fonts, etc. |
xplm_Tex_AircraftPaint | '1' | The exterior paint for the user's aircraft (daytime). |
xplm_Tex_AircraftLiteMap | '2' | The exterior light map for the user's aircraft. |
XPLMSetGraphicsState changes OpenGL’s fixed function pipeline state. You are not responsiblefor restoring any state that is accessed via XPLMSetGraphicsState, but you are responsible fornot accessing this state directly.
The purpose of this function is to change OpenGL state while keeping X-Planeaware of the state changes; this keeps X-Plane from getting surprised by OGLstate changes, and prevents X-Plane and plug-ins from having to set all statebefore all draws; XPLMSetGraphicsState internally skips calls to change statethat is already properly enabled. Tidy trax hard dance and trance torrent pirate bay.
X-Plane does not have a ‘default’ OGL state for plug-ins with respect to theabove state vector; plug-ins should totally set OGL state using this API beforedrawing. Use XPLMSetGraphicsState instead of any of the above OpenGL calls.
WARNING: Any routine that performs drawing (e.g. XPLMDrawString or widget code)may change X-Plane’s state. Always set state before drawing after unknown codehas executed.
Deprecation Warnings: X-Plane’s lighting and fog environemnt is significantlymore complex than the fixed function pipeline can express; do not assume thatlighting and fog state is a good approximation for 3-d drawing. Prefer to useXPLMInstancing to draw objects. All calls to XPLMSetGraphicsState should haveno fog or lighting.
XPLMBindTexture2d changes what texture is bound to the 2d texturing target.This routine caches the current 2d texture across all texturing units in the simand plug-ins, preventing extraneous binding. For example, consider severalplug-ins running in series; if they all use the ‘general interface’ bitmap to doUI, calling this function will skip the rebinding of the general interface textureon all but the first plug-in, which can provide better frame rate son some graphicscards.
inTextureID is the ID of the texture object to bind; inTextureUnit is a zero-basedtexture unit (e.g. 0 for the first one), up to a maximum of 4 units. (This numbermay increase in future versions of X-Plane.)
Use this routine instead of glBindTexture(GL_TEXTURE_2D, ….);
Use this routine instead of glGenTextures to generate new texture object IDs.This routine historically ensured that plugins don’t use texure IDs that X-Plane isreserving for its own use.
XPLMGetTexture returns the OpenGL texture ID of an X-Plane texture based on ageneric identifying code. For example, you can get the texture for X-Plane’s UIbitmaps.
This routine translates coordinates from latitude, longitude, and altitude to localscene coordinates. Latitude and longitude are in decimal degrees, and altitude isin meters MSL (mean sea level). The XYZ coordinates are in meters in the localOpenGL coordinate system.
This routine translates a local coordinate triplet back into latitude, longitude,and altitude. Latitude and longitude are in decimal degrees, and altitude isin meters MSL (mean sea level). The XYZ coordinates are in meters in the localOpenGL coordinate system.
Language: multi. OS: MAC OS X. Release date: January 3, 2017. Acrobat mac os x.
NOTE: world coordinates are less precise than local coordinates; you shouldtry to avoid round tripping from local to world and back.
This routine draws a translucent dark box, partially obscuring parts of thescreen but making text easy to read. This is the same graphics primitive usedby X-Plane to show text files and ATC info.
X-Plane features some fixed-character fonts. Each font may have its own metrics.
WARNING: Some of these fonts are no longer supported or may have changed geometries.For maximum copmatibility, see the comments below.
Note: X-Plane 7 supports proportional-spaced fonts. Since no measuring routineis available yet, the SDK will normally draw using a fixed-width font. You canuse a dataref to enable proportional font drawing on XP7 if you want to.
Name | Value | Description |
---|---|---|
xplmFont_Basic | '0' | Mono-spaced font for user interface. Available in all versions of the SDK. |
xplmFont_Menus | '1' | Deprecated, do not use. |
xplmFont_Metal | '2' | Deprecated, do not use. |
xplmFont_Led | '3' | Deprecated, do not use. |
xplmFont_LedWide | '4' | Deprecated, do not use. |
xplmFont_PanelHUD | '5' | Deprecated, do not use. |
xplmFont_PanelEFIS | '6' | Deprecated, do not use. |
xplmFont_PanelGPS | '7' | Deprecated, do not use. |
xplmFont_RadiosGA | '8' | Deprecated, do not use. |
xplmFont_RadiosBC | '9' | Deprecated, do not use. |
xplmFont_RadiosHM | '10' | Deprecated, do not use. |
xplmFont_RadiosGANarrow | '11' | Deprecated, do not use. |
xplmFont_RadiosBCNarrow | '12' | Deprecated, do not use. |
xplmFont_RadiosHMNarrow | '13' | Deprecated, do not use. |
xplmFont_Timer | '14' | Deprecated, do not use. |
xplmFont_FullRound | '15' | Deprecated, do not use. |
xplmFont_SmallRound | '16' | Deprecated, do not use. |
xplmFont_Menus_Localized | '17' | Deprecated, do not use. |
xplmFont_Proportional | '18' | Proportional UI font. |
This routine draws a NULL termianted string in a given font. Pass in the lowerleft pixel that the character is to be drawn onto. Also pass the character and font ID.This function returns the x offset plus the width of all drawn characters.The color to draw in is specified as a pointer to an array of threefloating point colors, representing RGB intensities from 0.0 to 1.0.
This routine draws a number similar to the digit editing fields in PlaneMaker and dataoutput display in X-Plane. Pass in a color, a position, a floating point value, andformatting info. Specify how many integer and how many decimal digits to show andwhether to show a sign, as well as a character set.This routine returns the xOffset plus width of the string drawn.
This routine returns the width and height of a character in a given font.It also tells you if the font only supports numeric digits. Pass NULLif you don’t need a given field. Note that for a proportional font thewidth will be an arbitrary, hopefully average width.
This routine returns the width in pixels of a string using a givenfont. The string is passed as a pointer plus length (and does not needto be null terminated); this is used to allow for measuring substrings.The return value is floating point; it is possible that future fontdrawing may allow for fractional pixels.